Microsoft Visual Studio 2010 and .Net Framework 4.0 Beta 2 Is Out

Microsoft released the Visual Studio 2010 Beta 2 that comes with the new .Net Framework 4.0 Beta 2. The previous Beta 1 offered many interesting features that empowered parallel programming using the supported languages. However, the IDE had many important performance problems.

Visual Studio 2010 Beta 1 offered a nice IDE. Nonetheless, I was very happy uninstalling this version today. Developers that want to create parallalelized code in order to translate multicore power into application performance need a fast IDE. So far, it seems Visual Studio 2010 Beta 2 solves many of the performance issues found in the previous Beta version. Besides, it allows working with a go live license. This means you can start using Visual Studio 2010 Beta 2 for production related work, considering the license agreement.

This new release changes the SKU line up. Now, you'll find the following versions:

Microsoft Visual Studio 2010 Express.

Microsoft Visual Studio 2010 Professional with MSDN. If you're going to create parallelized code with the new Visual Studio, this is the lowest version you should use.

Microsoft Visual Studio 2010 Premium with MSDN. Includes profiling and debugging, advanced database support and UI testing, among other features.

Microsoft Visual Studio 2010 Ultimate with MSDN. This version targets architects, testers and the most demanding developers.

The new names are similar to the different Windows 7 versions.

The new Beta 2 offers new project types. Now, you can target Windows Azure and Sharepoint with Visual Studio 2010. Besides, it supports ASP.NET MVC 2 and Silverlight 3.

There are some interesting improvements in the background garbage collection and in the Task Parallel Library that deserve the upgrade from the previous Beta version.

As this is the second Beta release, it's time to test the new performance improvements related to multicore programming. It is also a great opportunity to check whether this new version is prepared to allow developers to take advantage of the newest NUMA architectures, supported by both Windows 7 and Windows 2008 R2. The new framework offers many improvements in the Concurrency and Coordination Run-time and it also solves many bugs.

MSDN subscribers can download Visual Studio 2010 and .Net Framework 4.0 Beta 2 today (October 19th). Non-subscribers will have to wait for October 21st, just two days.

If you are an MSDN subscriber, you can log-in and download.

If you aren't an MSDN subscriber, check Visual Studio 2010 and .Net Framework 4.0 Web page and wait until Wednesday.

So far, you will have to wait until March 22nd for the final version. It's time to test the new features and improvements found in Beta 2!

Real World Parallelism Webinar Series
  • November 17, 2009
    Visual Effects for Animation - presented by DreamWorks Animation
    Speaker: Ron Henderson (Bio)

    Ron Henderson manages the FX Tools group at DreamWorks Animation, where he is responsible for developing physical simulation and procedural modeling tools. These systems have been used for key visual effects in recent films such as Kung Fu Panda and Monsters vs. Aliens (March 2009).

    Prior to joining DreamWorks in 2002 he was a senior scientist at Caltech with a joint appointment to the Applied Math and Aeronautics departments, where he worked on efficient techniques for the direct numerical simulation of fluid turbulence.

    Abstract:
    In this webinar, Ron Henderson will show examples of visual effects, from hair and feathers to smoke and fire, from a variety of DreamWorks Animation feature films. He will discuss in general terms the kinds of techniques used to achieve particular visual effects. Finally, Henderson will show a detailed breakdown of the dam-breaking scene from Madagascar: Escape 2 Africa, demonstrating how different elements of key frame animation, simulation, and rendering are combined in a real production shot.

  • December 1, 2009
    A Quick and Easy Way to Parallelize a Legacy Codebase with Intel® Threading Building Blocks (TBBs)
    Speaker: Bernard Laberge, Avid, Senior Principal Engineer (Bio)

    Bernard Laberge is a senior principal engineer in the video editors division at Avid. During his seven years with the company he has been actively involved in the replacement of the legacy video processing engines used by Avid editors with a common hardware-abstracted, component-based video processing engine currently running on the CPU with SIMD optimized code, GPU, and dedicated hardware.

    Abstract:
    Learn how to overcome the limitations of a thread-based scheduler, including dealing with the absence of recursive parallelism support and the inefficient handling of unbalanced processing load. Bernard Laberge addresses how Avid resolved the expensive refactoring of their thread-based scheduler into a task-based solution by choosing Intel® Threading Building Blocks (TBBs). He explores how Avid was able to easily integrate the Intel TBBs into their video editor applications and more than 5 million lines of code.

  • December 15, 2009
    How to Use Intel® Parallel Studio to Streamline Code Development in a Multicore Environment
    Speaker: Matt Dunbar, Director for Performance Technology, SIMULIA (Bio)

    Matt Dunbar is the director for performance technology at SIMULIA. Since joining the company in 1993, he has worked on parallelization of the Abaqus suite of products, initially for shared memory architectures and more recently for distributed memory architectures. Dunbar has also been intimately involved in selecting both the hardware and software tools used in the development of the Abaqus product line.

    Abstract:
    Resolve elusive, costly multithreading errors quickly and efficiently with Intel® Parallel Studio. While many coding problems that lead to bugs in software applications are typically straightforward logic errors, errors in managing memory and in multithreading code can sometimes take weeks to months to diagnose and fix. Matt Dunbar explores how and why taking advantage of multicore processors through multithreaded code is critical for compute-intensive applications. While spotlighting his work on SIMULIA's Abaqus finite element solver, Dunbar addresses the need for multicore execution and shares his experiences using Intel Parallel Studio to streamline code development in a multicore environment.