Data Center Power Consumption Can Be a FAWNy Business

I'm a sucker for a good pun. (Of course, some would say that there's no such thing as a "good" pun.) So when I came across a paper entitled FAWNdamentally Power-efficient Clusters, I had to read it. And you know what? Not only did I enjoy reading the paper, I actually learned a thing or two about a very important topic.

As a power-efficient alternative for data-intensive computing, the authors -- Vijay Vasudevan, Jason Franklin, David Andersen, Amar Phanishayee, Lawrence Tan, Michael Kaminsky, and Iulian Moraru -- propose a cluster architecture called a FAWN, short for "Fast Array of Wimpy Nodes." A FAWN consists of a large number of slower but efficient nodes that each draw only a few watts of power, coupled with low-power storage. Prototype FAWN nodes are built from 500-MHz embedded devices with CompactFlash storage that are typically used as wireless routers, Internet gateways, or thin clients. According to the authors, their preliminary evaluation results demonstrate that a FAWN can be up to six times more efficient than traditional systems with Flash storage in terms of queries per joule for seek-bound applications and between two to eight times more efficient for I/O throughput-bound applications.

Why is this important? Because, the authors point out, power is becoming an increasingly large financial and scaling burden for computing and society. The costs of running large data centers are becoming dominated by power and cooling to the degree that companies such as Microsoft and Google have built new data centers close to large and cost-efficient hydroelectric power sources. Studies have projected that by 2012, three-year data center energy costs will be double that of server equipment expenditures

They go on to say that power consumption and related cooling costs have become a primary design constraint at all levels, limiting the achievable density of data centers and large systems, and pushing processor manufacturers towards alternative architectures like multicore architectures.

There's nothing FAWNy about excessive power consumption, so take a few minutes and read this paper. It really is an important issue. FAWNdamentally Power-efficient Clusters.


Real World Parallelism Webinar Series
  • November 17, 2009
    Visual Effects for Animation - presented by DreamWorks Animation
    Speaker: Ron Henderson (Bio)

    Ron Henderson manages the FX Tools group at DreamWorks Animation, where he is responsible for developing physical simulation and procedural modeling tools. These systems have been used for key visual effects in recent films such as Kung Fu Panda and Monsters vs. Aliens (March 2009).

    Prior to joining DreamWorks in 2002 he was a senior scientist at Caltech with a joint appointment to the Applied Math and Aeronautics departments, where he worked on efficient techniques for the direct numerical simulation of fluid turbulence.

    Abstract:
    In this webinar, Ron Henderson will show examples of visual effects, from hair and feathers to smoke and fire, from a variety of DreamWorks Animation feature films. He will discuss in general terms the kinds of techniques used to achieve particular visual effects. Finally, Henderson will show a detailed breakdown of the dam-breaking scene from Madagascar: Escape 2 Africa, demonstrating how different elements of key frame animation, simulation, and rendering are combined in a real production shot.

  • December 1, 2009
    A Quick and Easy Way to Parallelize a Legacy Codebase with Intel® Threading Building Blocks (TBBs)
    Speaker: Bernard Laberge, Avid, Senior Principal Engineer (Bio)

    Bernard Laberge is a senior principal engineer in the video editors division at Avid. During his seven years with the company he has been actively involved in the replacement of the legacy video processing engines used by Avid editors with a common hardware-abstracted, component-based video processing engine currently running on the CPU with SIMD optimized code, GPU, and dedicated hardware.

    Abstract:
    Learn how to overcome the limitations of a thread-based scheduler, including dealing with the absence of recursive parallelism support and the inefficient handling of unbalanced processing load. Bernard Laberge addresses how Avid resolved the expensive refactoring of their thread-based scheduler into a task-based solution by choosing Intel® Threading Building Blocks (TBBs). He explores how Avid was able to easily integrate the Intel TBBs into their video editor applications and more than 5 million lines of code.

  • December 15, 2009
    How to Use Intel® Parallel Studio to Streamline Code Development in a Multicore Environment
    Speaker: Matt Dunbar, Director for Performance Technology, SIMULIA (Bio)

    Matt Dunbar is the director for performance technology at SIMULIA. Since joining the company in 1993, he has worked on parallelization of the Abaqus suite of products, initially for shared memory architectures and more recently for distributed memory architectures. Dunbar has also been intimately involved in selecting both the hardware and software tools used in the development of the Abaqus product line.

    Abstract:
    Resolve elusive, costly multithreading errors quickly and efficiently with Intel® Parallel Studio. While many coding problems that lead to bugs in software applications are typically straightforward logic errors, errors in managing memory and in multithreading code can sometimes take weeks to months to diagnose and fix. Matt Dunbar explores how and why taking advantage of multicore processors through multithreaded code is critical for compute-intensive applications. While spotlighting his work on SIMULIA's Abaqus finite element solver, Dunbar addresses the need for multicore execution and shares his experiences using Intel Parallel Studio to streamline code development in a multicore environment.