Blog Archives

March, 2009

Getting Positioned in Parallel

As multicore issues arise in your personal programming practice, what you want to know is how to position yourself in the new arena. I have a few practical observations to share on this score.

Go Ahead, Drink the Koolaid

It really all depends on what we are referring to when we ask the software agent to solve the riddle of which tastes better coke or pepsi?. In the typical user-web-browser-search-engine-interaction, the onus for all of the parallel processing is on the user.

One Little Question, That's All...

After all, what does Project Purity have to do with Megaton and Vault 101? Now that you mention it, who watches the watchmen? How will we know when the Singularity is near? All important questions in some domain. Each question hiding an even more fundamental problem.

OpenMP vs. OpenMP

If you're a fan of Seinfeld's Cosmo Kramer, you know there's no better way to start the day than with a good old-fashioned catfight. I don't know that if it rises to that level, but I do think that the OpenMP back-and-forth between Charles Leiserson, coauthor of Introduction to Algorithms and cofounder of Cilk Arts, and Ruud van der Pas, a senior staff engineer at Sun and coauthor of Using OpenMP, makes for some fascinating reading.

So How Are We Doin', One Programmer Asks Another

"So how are we doing?" James Reinders rhetorically asked a roomful of programmers at SD West 2009 when referring to his Eight Rules for Parallel Programming for Multicore.

Implementing a Standard

It's important to understand the difference between a standard (such as the Multicore Association's Multicore Communications API, "MCAPI") and the implementation of that standard (such as PolyCore Software's "Poly-Messenger/MCAPI"). In order for software developers to take advantage of a standard, there must be an implementation of that standard that supports the architectures on which the application developer wishes their software to run.

Multicore and Power Consumption: Ask James About It

Power naps. Now there's something I can relate to. No, not because I get a few minutes of shut-eye in the middle of the afternoon, but because I was just reading about this topic in The Problem of Power Consumption in Servers. The problem, of course, is that data centers are energy hogs, costing money and squander resources.

Search Space ... the final frontier

NP/NP complete and AI-complete problems are problems with huge or even infinite search or state spaces. The search or state space is a graph (or other representation) that contains all of the possible states (including the initial and goal states of the problem) of the domain of the initial problem. An example of a huge search space is all the nodes on the Internet ...

Going Parallel: Part 2: So who's really writing parallel applications?

In a crazy moment sometime ago I forked out a few UK Pounds registering a url how-parallel-is-your-software.com (not the real address). The plan was to use the site to let people register any applications they found that ran parallel. Perhaps even run a competition to see who could find the most parallel commercial application. Maybe this would be the route to me becoming the next dotcom millionaire! I never had the nerve to bring the idea to life. I suspect that the moment I published anything every lawyer in town would be knocking at my door.

Calendar

June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008

Real World Parallelism Webinar Series
  • November 17, 2009
    Visual Effects for Animation - presented by DreamWorks Animation
    Speaker: Ron Henderson (Bio)

    Ron Henderson manages the FX Tools group at DreamWorks Animation, where he is responsible for developing physical simulation and procedural modeling tools. These systems have been used for key visual effects in recent films such as Kung Fu Panda and Monsters vs. Aliens (March 2009).

    Prior to joining DreamWorks in 2002 he was a senior scientist at Caltech with a joint appointment to the Applied Math and Aeronautics departments, where he worked on efficient techniques for the direct numerical simulation of fluid turbulence.

    Abstract:
    In this webinar, Ron Henderson will show examples of visual effects, from hair and feathers to smoke and fire, from a variety of DreamWorks Animation feature films. He will discuss in general terms the kinds of techniques used to achieve particular visual effects. Finally, Henderson will show a detailed breakdown of the dam-breaking scene from Madagascar: Escape 2 Africa, demonstrating how different elements of key frame animation, simulation, and rendering are combined in a real production shot.

  • December 1, 2009
    A Quick and Easy Way to Parallelize a Legacy Codebase with Intel® Threading Building Blocks (TBBs)
    Speaker: Bernard Laberge, Avid, Senior Principal Engineer (Bio)

    Bernard Laberge is a senior principal engineer in the video editors division at Avid. During his seven years with the company he has been actively involved in the replacement of the legacy video processing engines used by Avid editors with a common hardware-abstracted, component-based video processing engine currently running on the CPU with SIMD optimized code, GPU, and dedicated hardware.

    Abstract:
    Learn how to overcome the limitations of a thread-based scheduler, including dealing with the absence of recursive parallelism support and the inefficient handling of unbalanced processing load. Bernard Laberge addresses how Avid resolved the expensive refactoring of their thread-based scheduler into a task-based solution by choosing Intel® Threading Building Blocks (TBBs). He explores how Avid was able to easily integrate the Intel TBBs into their video editor applications and more than 5 million lines of code.

  • December 15, 2009
    How to Use Intel® Parallel Studio to Streamline Code Development in a Multicore Environment
    Speaker: Matt Dunbar, Director for Performance Technology, SIMULIA (Bio)

    Matt Dunbar is the director for performance technology at SIMULIA. Since joining the company in 1993, he has worked on parallelization of the Abaqus suite of products, initially for shared memory architectures and more recently for distributed memory architectures. Dunbar has also been intimately involved in selecting both the hardware and software tools used in the development of the Abaqus product line.

    Abstract:
    Resolve elusive, costly multithreading errors quickly and efficiently with Intel® Parallel Studio. While many coding problems that lead to bugs in software applications are typically straightforward logic errors, errors in managing memory and in multithreading code can sometimes take weeks to months to diagnose and fix. Matt Dunbar explores how and why taking advantage of multicore processors through multithreaded code is critical for compute-intensive applications. While spotlighting his work on SIMULIA's Abaqus finite element solver, Dunbar addresses the need for multicore execution and shares his experiences using Intel Parallel Studio to streamline code development in a multicore environment.