Tilera Announces 100-core Processor

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Includes C-programmable tools

Tilera has announced the TILE-Gx100, what it claims to be the world's first 100-core processor. The TILE-Gx family -- available with 16, 36, 64, and 100 cores -- employs Tilera's architecture that scales beyond the core count of traditional microprocessors.

"The launch of the TILE-Gx family, including the world's first 100-core microprocessor, ushers in a new era of many-core processing. We believe this next generation of high-core count, ultra high-performance chips will open completely new computing possibilities," said Tilera's Omid Tahernia.

The TILE-Gx family, fabricated in TSMC's 40 nanometer process, operates at up to 1.5 GHz with power consumption ranging from 10 to 55 watts. The TILE-Gx family incorporates many cores on a single chip together with integrated memory controllers and a set of I/O. However the TILE-Gx device also brings together a number of new features to maximize application performance while offering the best performance-per-watt in the industry.

Among the processor's features are:

  • New three-issue 64-bit core with full virtual memory system. Each core includes 32KB L1 I-cache, 32KB L1 D-cache and 256KB L2 cache, with up to 26MB total L3 coherent cache across the device.
  • Enhanced SIMD instruction extensions: Improved signal processing performance with a 4 MAC/cycle multiplier unit delivering up to 600 billion MACs per second.
  • Integrated high-performance DDR3 memory controllers: Two or four 72-bit controllers running up to 2133 MHz speeds with ECC support. Up to 1TB total capacity.
  • Hardware acceleration engines: On-chip MiCA (Multistream iMesh Crypto Accelerator) system delivers up to 40Gbps encryption and 20Gbps full duplex compression processing, tightly coupled to the iMesh for extremely low latency and wire-speed small packet throughput. In addition, a high-performance true random number generator (RNG) and public key accelerator enable up to 50,000 RSA handshakes per second.
  • Packet processing accelerator: mPIPE (multicore Programmable Intelligent Packet Engine) system provides wire-speed packet classification, load balancing and buffer management. This C-programmable engine delivers 80 Gbps and 120 million packets-per-second of throughput for packets with multiple layers of encapsulation.

Real World Parallelism Webinar Series
  • November 17, 2009
    Visual Effects for Animation - presented by DreamWorks Animation
    Speaker: Ron Henderson (Bio)

    Ron Henderson manages the FX Tools group at DreamWorks Animation, where he is responsible for developing physical simulation and procedural modeling tools. These systems have been used for key visual effects in recent films such as Kung Fu Panda and Monsters vs. Aliens (March 2009).

    Prior to joining DreamWorks in 2002 he was a senior scientist at Caltech with a joint appointment to the Applied Math and Aeronautics departments, where he worked on efficient techniques for the direct numerical simulation of fluid turbulence.

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    In this webinar, Ron Henderson will show examples of visual effects, from hair and feathers to smoke and fire, from a variety of DreamWorks Animation feature films. He will discuss in general terms the kinds of techniques used to achieve particular visual effects. Finally, Henderson will show a detailed breakdown of the dam-breaking scene from Madagascar: Escape 2 Africa, demonstrating how different elements of key frame animation, simulation, and rendering are combined in a real production shot.

  • December 1, 2009
    A Quick and Easy Way to Parallelize a Legacy Codebase with Intel® Threading Building Blocks (TBBs)
    Speaker: Bernard Laberge, Avid, Senior Principal Engineer (Bio)

    Bernard Laberge is a senior principal engineer in the video editors division at Avid. During his seven years with the company he has been actively involved in the replacement of the legacy video processing engines used by Avid editors with a common hardware-abstracted, component-based video processing engine currently running on the CPU with SIMD optimized code, GPU, and dedicated hardware.

    Abstract:
    Learn how to overcome the limitations of a thread-based scheduler, including dealing with the absence of recursive parallelism support and the inefficient handling of unbalanced processing load. Bernard Laberge addresses how Avid resolved the expensive refactoring of their thread-based scheduler into a task-based solution by choosing Intel® Threading Building Blocks (TBBs). He explores how Avid was able to easily integrate the Intel TBBs into their video editor applications and more than 5 million lines of code.

  • December 15, 2009
    How to Use Intel® Parallel Studio to Streamline Code Development in a Multicore Environment
    Speaker: Matt Dunbar, Director for Performance Technology, SIMULIA (Bio)

    Matt Dunbar is the director for performance technology at SIMULIA. Since joining the company in 1993, he has worked on parallelization of the Abaqus suite of products, initially for shared memory architectures and more recently for distributed memory architectures. Dunbar has also been intimately involved in selecting both the hardware and software tools used in the development of the Abaqus product line.

    Abstract:
    Resolve elusive, costly multithreading errors quickly and efficiently with Intel® Parallel Studio. While many coding problems that lead to bugs in software applications are typically straightforward logic errors, errors in managing memory and in multithreading code can sometimes take weeks to months to diagnose and fix. Matt Dunbar explores how and why taking advantage of multicore processors through multithreaded code is critical for compute-intensive applications. While spotlighting his work on SIMULIA's Abaqus finite element solver, Dunbar addresses the need for multicore execution and shares his experiences using Intel Parallel Studio to streamline code development in a multicore environment.