Dr. Dobb's is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Channels ▼
RSS

Open Source

A Real-Time P2P Interactive Game Playing Application


Dept. of Computer Science, Asian Institute of Technology
Pathumthani,Bangkok,Thailand
[email protected]

Dept. of Computer Science, Lanzhou University of Technology
Gansu, Lanzhou, China
[email protected]


Building real-time interactive P2P game playing applications in Linux poses many challenges and opens a wide area of research. There have been many implementations of remote interactive servers for game playing in some universities or companies providing collaborative access to the remote services. Most current systems that provide a collaborative remote game environment either use the (multi) Unicast technique or the Multicast technique to transmit data packets to the participants of the experiment group in the network. Both of these schemes have disadvantages and advantages.

In this paper we implement architecture under Linux for real-time multiplayer game application based on XCAST especially for the cases where there exist numerous small collaborative groups. We had provided extension to the Linux kernel and XCAST and show that formation of numerous simultaneous groups, where each group would collaborate for a separate game, is possible.

The system proposed is robust in consistently providing group formation and collaboration activities in real time, back-up route or priority queuing, and on time packet delivery with minimum delay in network in the presence of continuous node arrival and departure in the entire game playing procedure. We also show that for data packets of low size, the use of XCAST in the network layer decreases the stress at the sender in each group whereas due to the increased header size of the XCAST packets. Our implementation has shown significant improvements to meet the demands of some real-time game applications.

Click here to read the article


Related Reading


More Insights






Currently we allow the following HTML tags in comments:

Single tags

These tags can be used alone and don't need an ending tag.

<br> Defines a single line break

<hr> Defines a horizontal line

Matching tags

These require an ending tag - e.g. <i>italic text</i>

<a> Defines an anchor

<b> Defines bold text

<big> Defines big text

<blockquote> Defines a long quotation

<caption> Defines a table caption

<cite> Defines a citation

<code> Defines computer code text

<em> Defines emphasized text

<fieldset> Defines a border around elements in a form

<h1> This is heading 1

<h2> This is heading 2

<h3> This is heading 3

<h4> This is heading 4

<h5> This is heading 5

<h6> This is heading 6

<i> Defines italic text

<p> Defines a paragraph

<pre> Defines preformatted text

<q> Defines a short quotation

<samp> Defines sample computer code text

<small> Defines small text

<span> Defines a section in a document

<s> Defines strikethrough text

<strike> Defines strikethrough text

<strong> Defines strong text

<sub> Defines subscripted text

<sup> Defines superscripted text

<u> Defines underlined text

Dr. Dobb's encourages readers to engage in spirited, healthy debate, including taking us to task. However, Dr. Dobb's moderates all comments posted to our site, and reserves the right to modify or remove any content that it determines to be derogatory, offensive, inflammatory, vulgar, irrelevant/off-topic, racist or obvious marketing or spam. Dr. Dobb's further reserves the right to disable the profile of any commenter participating in said activities.

 
Disqus Tips To upload an avatar photo, first complete your Disqus profile. | View the list of supported HTML tags you can use to style comments. | Please read our commenting policy.