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The Many Faces of Deadlock
Deadlock can happen whenever there is a blocking (or waiting) cycle among concurrent tasks.
July 31, 2008
Disentangling Concepts in Object-Oriented Systems
A class interface can be deceptively simple, which is why Stephen finds useful this object-oriented technique for "unpacking" the underlying concepts present in a given class.
July 30, 2008
CUDA, Supercomputing for the Masses: Part 6
Global memory and the CUDA profiler
July 25, 2008
OpenGL and Mobile Devices: Round 2
It's been a couple of years since Richard wrote about the intersection of OpenGL and mobile devices. And my word—the world has changed, thanks in part to devices such as Apple's iPhone.
July 24, 2008
Computer Programming and Precise Terminology
Teaching a new programming language is difficult enough without confusing the very concepts we are trying to teach
July 10, 2008
Lock-Free Queues
One thread can write and another read—at the same time!
July 1, 2008


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