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August 01, 1999
Win32 Multithreading Made Easy

(Page 1 of 4)
John Harrington
Multithreading logic is hard to write and hard to maintain. So keep it simple and separate.
August 1999/Win32 Multithreading Made Easy/Figure 1

Figure 1: An example application

/* =======================================================
Main.cpp
======================================================= */

#include "derived.h" #include "multithread.h" #include <iostream>

int main() { using namespace std; const int nSize = 26; int loop;

// Create threadable objects

Derived ObjectArray[nSize]; for (loop = 0; loop < nSize; ++loop) { // letters of the alphabet ObjectArray[loop].SetChar('a' + (loop % 26) ); }

// Create threads

MultiThread ThreadArray[nSize]; for (loop = 0; loop < nSize; ++loop) { ThreadArray[loop].Initialize( &ObjectArray[loop], 10 ); ThreadArray[loop].Run(); }

// Wait until they finish

for (loop = 0; loop < nSize; ++loop) { ThreadArray[loop].WaitUntilDone(); }

cout << endl; return 0; }

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