April 09, 2007
Getting Started in LSL
This week, we continue our focus on the Second Life virtual environment. As a programmer, what do you need to know? First, and possibly most important, is that nearly everything you see and touch in SL was created not by Linden Labs, Second Life's creator, but by user-programmers within the virtual world. With the Linden Scripting Language, and Second Life's built-in IDE, you can create fabulous objects and (potentially) get paid for them. Here's how.
Posted by Kevin Carlson at 12:30 PM Permalink
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