FREE Subscription to Dr. Dobb’s Digest: Same Great Content, New Digital Edition
Site Archive (Complete)
AI / Robotics Blog
AI
Second Life ... Third Shift

... So I said to the giant cockroach ... Stop me if you've heard this ...

by John Zhaoying
March 07, 2008

Identity, Migration and Critical Density


I love the last ten days before a big show, when final pieces of the program start falling into place. Sun's Nicole Yankelovich will be keynoting on Tuesday the 18th, discussing Wonderland: Sun's powerful 3D collaboration world for knowledge-workers. Yankelovich is Principal Investigator in Collaboration Environments for Sun Labs, and is a bonafide pioneer in user experience design -- an early innovator in IP telephony, speech UI, shared shells and similar technology. Following up at 2 PM PST/5 PM ET will be Sun's Chief Gaming Officer, Chris Melissinos, who'll give us Java-heads the latest and straightest on Darkstar, Sun's massively-scaleable "redshift" platform for multi-user game and virtual world building. Meanwhile, I've been on the email since the wee hours with Cisco's Christian Renaud, Chief Architect of Networked Virtual Environments, who's been (as usual) waxing insightful about how virtual worlds re-intermediate between people and economic actors who might otherwise be disenfranchised and driven apart by hyperconnectivity. We're looking forward to his keynote on Friday, March 21 at 9 AM PST/Noon ET.

Continue reading "Identity, Migration and Critical Density"

Posted by John Jainschigg at 12:48 PM  Permalink |


February 27, 2008

Life 2.0 - As Green as Five Brazilian Households


A little more than a year ago, Nicholas Carr, author of "Does IT Matter?" and other influential books produced a back-of-the-envelope analysis of the environmental impact of Second Life. The relevant blog entry can be found here. His math shows that the average resident of Second Life consumes about as much energy, annually as the average citizen of Brazil. Subsequent math, by Sun's Dave Douglas, quoted on Carr's blog, converts this to the equivalent of about 1.17 tons of carbon, per avatar, per year.

Continue reading "Life 2.0 - As Green as Five Brazilian Households"

Posted by John Jainschigg at 05:47 PM  Permalink |


February 20, 2008

Director's Cut: Schizoid is A-OK


As soon as an event stabilizes, it reduces to formula – driven by the pressure to differentiate, by marketing's desire to drum out one simple message, and by the human herd instinct. But a fast-growing show like Life 2.0 can get away with being what I like to call "productively schizoid."

Continue reading "Director's Cut: Schizoid is A-OK"

Posted by John Jainschigg at 11:16 AM  Permalink |


February 08, 2008

Registration Open for Life 2.0 Spring


Life 2.0 Spring registration officially opened today. Naturally, about 24 hours in advance of my actually being ready to open registration. But ... welcome! We're doubling the size of prior events -- working on four sims plus scale-free realtime video to the web. Over 100 presenters in six tracks — covering technology, tools and best-practice for metaverse application and business development. We'll dive deep to explore opportunities offered by 18 emerging virtual world platforms. So you should register right now and then come back daily for the fast-emerging story. You'll be happy, I promise.

Posted by John Jainschigg at 01:38 PM  Permalink |


September 17, 2007

Sculpty Day - Finally!


On Sunday afternoon, September 16, under the auspices of Life 2.0 Summit Fall, we presented Sculpty Day -- a mini-symposium of sculpted-prim toolmakers and artisans. Present were Anjin Meili, who set the tone for the afternoon with a brilliant explanation of SL's sculpted prim technology and its antecedents and parallels elsewhere in computer graphics, and demonstrated some of his amazing tools for dataset-to-sculpty conversion and inworld 3D voxel-hull 'tracing' of linked-prim forms for conversion into one-prim sculpty datasets. A crowd of a little over 100 attended ...

Continue reading "Sculpty Day - Finally!"

Posted by John Jainschigg at 08:47 AM  Permalink |


August 24, 2007

JOB FAIRS IN SL - PERSPECTIVE SHIFT REQUIRED


I was speaking with a friend of mine the other day -- a very bright, technically-competent corporate attorney. He'd been reading about TMP's upcoming Job Fair (their second), and asked why corporate recruiters are interested in this kind of thing. "I read about people showing up at virtual interviews without their clothes," he laughed. "And it sounds like some of the job-related nightmares I've had. Why would a recruiter want to interview an avatar, anyway? Wouldn't a phone call work just as well and be cheaper?"

Continue reading "JOB FAIRS IN SL - PERSPECTIVE SHIFT REQUIRED"

Posted by John Jainschigg at 09:56 AM  Permalink |


May 02, 2007

Chat During Presentations - Question for Audience and Presenters


Most presentations over the past four days of Life 2.0 Summit have been delivered via audio (i.e., teleconference to ShoutCast, hence back to attendees via the theatre parcel's Music URL). This leaves audience members free -- effectively in a separate "channel" from the speaker -- to discuss and feed back via Chat. And a colleague of ours has raised the question whether this should be encouraged.

Continue reading "Chat During Presentations - Question for Audience and Presenters"

Posted by John Jainschigg at 09:07 AM  Permalink |



Timeless says "Nuh-UH!"


Okay, so it's not collisions. The big problem with collisions (among other ... now hitting own head) is that firing an object down a barrel whose direction constantly changes with gun position is annoying (though in refutation, the LOCAL parameter to llApplyImpulse might be used, here). And conceptually, it's a pretty wack idea to fire a gun via "blowback" -- seems a little counterproductive. But the point is, that's not the secret. Research continues.

Posted by John Jainschigg at 09:01 AM  Permalink |


April 30, 2007

Collisions!


At a special presentation on Saturday, Timeless Prototype, originator of the MultiGadget (whose MG chairs dot the IBM sims and our own) was discussing weapons. Specifically, he was talking about how to use multiple objects/scripts to rez many bullets in succession without running into energy and timing limits.

Continue reading "Collisions!"

Posted by John Jainschigg at 02:26 PM  Permalink |


March 29, 2007

Stroker! We Hardly Knew Ye!


Stroker Serpentine's world-famous 'Amsterdam' sim has apparently sold for $50,000 on eBay to an unnamed Dutch entrepreneur.

Continue reading "Stroker! We Hardly Knew Ye!"

Posted by John Jainschigg at 01:02 PM  Permalink |



March 2008
Sun Mon Tue Wed Thu Fri Sat
            1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31          


BLOGROLL
 
INFO-LINK