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AI / Robotics Blog: Sculpty Day - Finally!
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by John Jainschigg
Second Life ... Third Shift

... So I said to the giant cockroach ... Stop me if you've heard this ...

by John Zhaoying
September 17, 2007

Sculpty Day - Finally!

On Sunday afternoon, September 16, under the auspices of Life 2.0 Summit Fall, we presented Sculpty Day -- a mini-symposium of sculpted-prim toolmakers and artisans. Present were Anjin Meili, who set the tone for the afternoon with a brilliant explanation of SL's sculpted prim technology and its antecedents and parallels elsewhere in computer graphics, and demonstrated some of his amazing tools for dataset-to-sculpty conversion and inworld 3D voxel-hull 'tracing' of linked-prim forms for conversion into one-prim sculpty datasets. A crowd of a little over 100 attended ...

... (which -- before the program started -- actually occasioned the slowdown, crash, and disappearance of Dr Dobbs Island -- very scary if you haven't seen it, especially when viewed from the sim edge of a neighboring island). But as events in Second Life tend to be "self-healing," a quick restart solved the problem, and folks were able to teleport back in quickly.

Anjin was followed by Cel Edman, author of a marvelous opensource sculpty toolkit; by Agrippa Skytown's Aminom Marvin who spoke on optimal techniques; TheBlack Box spoke about Sculpt Studio; and Yuzuru Jewell -- all the way from Japan -- spoke about the latest iteration of his sculpty software: Rokuro Pro.

The Dr Dobbs Island convention center has been filled with examples of the presenters' work -- a preface to creating a genuine teaching museum about this exciting technology and its applications.


Anjin Meili discusses voxel-hull tracing at Life 2.0 Summit Sculpty Day, Sunday afternoon

Posted by John Jainschigg at 08:47 AM  Permalink



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